![]() A solution to the puzzle is possible but it feels like it was an unintended solution based on how tricky it is to pull it off. There were a few instances, with one real stand out puzzle with a green and red crystal that felt wrong. When it comes to complex puzzles, the solution should never be obvious but also solvable. The satisfaction you get when you make the key supersized and completely bypass the gate is incredibly satisfying Drop this key against the wall on the small model and you have a ramp to climb over the wall in the full-sized world! There are dozens of more puzzles like this that really cause you to think creatively. The key does not fit the lock though!? What you will soon figure out is that if you drop this rather large, tennis racket sized key onto the small model of the level, a super large key will fall from the sky in the world you are standing in. One puzzle that really stood out early on is a door that has a lock and you have a key. The levels are relatively small compared to other similar games but they are packed with so much ingenuity that you will be more than satisfied with the challenges you are faced with. ![]() From the moment you solve the first puzzle where you need to increase the size of an object by dropping it between the larger and smaller world, you will be hooked and eager to find out what else the game has in store for you. Maquette presents you with such an unusual mechanic that you will need to completely alter your approach to solving puzzles in order to make it through this game. ![]() If you are an avid fan of puzzle games, you will find that it is not very often you are stumped by a puzzle. Interacting with the model in some way, such as dropping a block, will result in that block also being dropped, super-sized, in the larger world. You essentially have a small model that is a replica of the world you are in. Maquette serves you up a very unique prospect which the developers describe as a “recursive world”. First-person puzzle games are a dime a dozen these days making it very hard for a game to stand out.
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